Category Archives: 2.1 Creating

Candidates apply content pedagogy to create appropriate applications of processes and technologies to improve learning and performance outcomes.

EDTECH 542: Final Reflection

The project is submitted for grading! I almost wrote that it was “complete”, but I know it will change. It might be “complete” for this class (I aimed to meet all the requirements), but I know that some aspect of … Continue reading

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EDTECH 542: Week Nine Reflection

The PBL experience is winding down…or is it? My project is wrapped-up and has been posted for peer review. I still have a few additional tweaks in mind, but for the most part, it’s done! This semester was filled with … Continue reading

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EDTECH 542: Week Eight Reflection

As we’re getting deeper into our creation of a PBL activity, it’s apparent that the role of the instructor is different than in traditional learning environments. Higher-order thinking and skills are needed by the students in a PBL environment and … Continue reading

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EDTECH 542: Week Four Reflection

This week we were tasked with creating our driving question along with sub questions. So far, this has proven to be the most difficult process in designing my PBL. My first version of the question was, “How can we create … Continue reading

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EDTECH 542: Week Three Reflection

The PBL project begins. This week, we started to create a website that would feature our PBL project. The site is to be designed so that another teacher could use it to conduct the project. We were given this template … Continue reading

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EDTECH 542: Week Two Reflection

PBL is starting to make sense (at least the basics). This week we researched some PBL projects and assessed them from a helpful checklist. I found an interesting project on Photojournalism. This project had students documenting a story in their … Continue reading

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EDTECH 542: Week One Reflection

Week One: The beginnings I have to admit, on the first day of class, I struggled to give a basic definition of project based learning. After the first week of class, I feel like I have a much better understand … Continue reading

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The Gamification of Education

For this post, I’ll be commenting and reflecting on the infographic linked below. https://www.knewton.com/infographics/gamification-education/ This graphic shows a timeline of the progression of video games and education. It starts in 1985 with Carmen Sandiego and wraps up around 2011 with … Continue reading

Posted in 1.2 Using, 2.1 Creating, 2.2 Using, 4.3 Reflection on Practice, AECT Standard 1 (Content Knowledge), AECT Standard 2 (Content Pedagogy), AECT Standard 4 (Professional Knowledge and Skills), EDTECH 532 Reflection | Tagged , , | Leave a comment

Game Seduction

I’ll be commenting on the article listed below. Stuart, K. (2011, May 14). The seduction secrets of video game designers. Retrieved from https://www.theguardian.com/technology/2011/may/15/video-game-design-psychology Stuart begins his article by noting that many people perceive video games as a juvenile past-time, mostly … Continue reading

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EDTECH 541: Obstacles and Solutions for Integrating Technology in My Content Area

Teaching in the multimedia technology program at a community college allows a good deal of freedom to incorporate various technologies into the classroom. While instructors might be allowed to try out new technologies, there are still hurdles that must be … Continue reading

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